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I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Rendering Technologies from Crysis 3 (GDC 2013)
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
Decals - CRYENGINE 3 Manual - Documentation
Confluence Mobile - Documentation
Decals - CRYENGINE 3 Manual - Documentation
Confluence Mobile - Documentation
POM Decal issue - Unreal Engine Forums
Decal technique from Star Citizen - Page 6 — polycount
Confluence Mobile - Documentation
Rendering Technologies from Crysis 3 (GDC 2013)
POM Decals - Unreal Engine Forums
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 6 — polycount
Decals - CRYENGINE 3 Manual - Documentation
Confluence Mobile - Documentation
Decals - CRYENGINE 3 Manual - Documentation
Confluence Mobile - Documentation
POM Decal issue - Unreal Engine Forums
Decal technique from Star Citizen - Page 5 — polycount